Hello World!

Welcome!

I am an aspiring game developer who has just finished my degree in Computer Games Programming (with a year in industry) at the University of Derby.

I’ve been playing videogames for about as long as I can remeber.

I’ve always loved videogames. The first console I ever played on was a Play Station 2. My favourite console is the DS, and I still have my DS Lite, but prefer to play DS games on my 3DS XL. I’ve been wondering how games worked since I was a kid, and as you can see, I’ve figured a lot of it out, and I always love learning new things about how games are made. I’ve also been drawing for as long as I can remember, and have been writing for a few years too, but any more on that front’s getting a bit too personal.

My GitHub: https://github.com/Paige-K-afk
My GitLab: https://gitlab.com/Paige-K-afk
My neocities: https://portfolio-of-paige.neocities.org/
My Itch.io: https://paige-k-afk.itch.io/


My projects.

Here are the games I have worked on and have the confidence to show you!

Forest Witch

Engine: Unreal Engine 5.0.3
Platform: Windows

Play here: https://gitlab.com/Paige-K-afk/forest-witch

Forest witch is a stealth horror inspired game, combining the gameplay of FNAF: Security Breach with the aesthetics of Inscrypion, that was developed as my coursework for the Game Behaviour module at the University of derby.

I made it myself, with the use of some asset packs for trees and foliage and mixamo for the base enemy model and animations.

The graphics and camera were inspired by old DS games, and by making the assets cohesively lower polly, the witch that I modelled using Unreal Engine 5.0.3’s inbuilt modelling tools looks a lot more in place!

Developers involved:
Paige Kirk (me)

Reactor Puzzle

Engine: 2020.3.42f1
Platform: Android Tablet

Play here: https://gitlab.com/Paige-K-afk/reactorpuzzle_playable
(runs on bluestacks android emulator, Nougat 64 bit)

A Professor Layton inspired puzzle game made for the Rolls Royce Hackathon at the University of Derby in March 2023.
Made entirely from UI elements.
Consists of two puzzles and a screen that connects the two.

Assets were taken from the PowerPoints that we were shown that announced the theme of the hackathon.

Developers involved:
Paige Kirk (me)

Warm Reunion

Engine: Unreal Engine 5.1.1
Platform: Windows

Warm reunion was made with a team during the Game development model at the University of Derby.

My main tasks were making the split-screen gameplay work and player side interactions, such as movement, climbing, interact prompts when near enough to an interactable object to interact with it, adding an outline to these interactable (or in the one case of the broken key, not interactable but plot relevant) objects when near them but not necessarily near enough to interact, as well as making the puzzle objects, said puzzle objects were coded by Summer, to display an on-screen inventory so the player knew what they had.
Due to being a twin, I turned the in-development feature of switching player 1 and 2 into a full-blown feature so that no matter what side of the screen someone insists on sitting on, both players can comfortably play the character that they want to play.

Developers involved:
Paige Kirk (me)
Summer Kirk (https://summers-portfolio-of-programming.neocities.org/)
Alex Ross (https://github.com/Anubistg1)
Matthew Robertson ()

Artists:
Joanna Witham (https://www.artstation.com/joannawitham72)
Sam Elkin ()
Drew Ebbrell ()
Nelio Caova ()
Dom Frost ()

Third Person Camera Project

Engine: Unity 2020.3.19f1
Platform: Windows

Play here: https://gitlab.com/Paige-K-afk/thirdpersoncamera_playable

This project was made for my dissertation at the University of Derby and was used to test the differences in playability and perception between different camera controls in a third person camera.

In this game, there are four Identical stages with the only difference being the camera controls, these being as follows:

Stage A: camera stays in a fixed position behind the player.

Stage B: camera moves with secondary player input (the mouse), creating a player controlled camera.

Stage C: camera moves with the player movement.

Stage D: camera moves with the player movement like stage C, but if the player holds down mouse button 1, it will follow the mouse like in stage B.

Developers involved:
Paige Kirk (me)

Snow Witch

Engine: Unity 2020.3.48f1
Platform: Windows, Mac (untested), Linux (untested)

Play here: https://paige-k-afk.itch.io/snow-witch

A currently in-progress project.
Snow witch is a 2D platformer that I am developing in order to gain a deeper familiarity with the Unity game engine and it’s 2D capabilities. All art assets in the game were made by me in paint.net, and a pixel art style was used so that I could easily create my own assets quickly and with a coherent style. Note that this project is currently in development, and I fully intend on porting it over to Godot engine once I have completed it.

Developers involved:
Paige Kirk (me)

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